package net.minecraft.entity.player.Really.Client.utils.math;

public class Vec4f {
   public float x;
   public float y;
   public float w;
   public float h;

   public float getX() {
      return this.x;
   }

   public float getY() {
      return this.y;
   }

   public float getW() {
      return this.w;
   }

   public float getH() {
      return this.h;
   }

   public void setX(float x) {
      this.x = x;
   }

   public void setY(float y) {
      this.y = y;
   }

   public void setW(float w) {
      this.w = w;
   }

   public void setH(float h) {
      this.h = h;
   }

   public Vec4f(float x, float y, float w, float h) {
      this.x = x;
      this.y = y;
      this.w = w;
      this.h = h;
   }
}
